Horsch Pronto 9 DC
See also: Horsch Pronto 9 DC
The Horsch Pronto 9 DC is a Sowing Machine available in Farming Simulator 17. It can sow Wheat, Barley, Canola, Soybean, Oilseed Radish, and Grass. The Horsch will cultivate the field immediately prior to sowing crops. It also has the capability of fertilizing as it sows crops.
In order to plant crops, the Horsch Pronto 9 DC must be hitched behind a tractor. It has a Three-point hitch, which can be attached to any tractor in the game.
Furthermore, before it can start sowing, the Horsch must be filled with seeds. This can be done at the Seed Pallets at your farm. Drive the Horsch up to the pallets, and hit the key to start filling. Filling will stop if you hit the key again, drive away from the pallets, or when the tank is full. The Horsch Pronto 9 DC can hold up to 5000 liters of seeds. The Horsch will not operate without seeds, unless using a Hired Worker (more on this below). You must also fill this machine with fertilizer as it will cultivate and fertilize.
After attaching the Horsch Pronto 9 DC to a tractor, it must be towed to the field, lowered, and activated. Although the shop claims that this tractor requires 199 kW / 270 hp to operate, this is actually more of a suggestion. Any tractor in the game can activate the device. However, you may need a tractor with at least this much power to comfortably tow it once activated.
When activated and dragged across a field, The Horsch will sow the selected crop type on any valid patch of field it passes over. While working, the Horsch enforces a speed limit of 20 km/h.
The Horsch has a working width of 9.0 meters. Like all other Sowers, the Horsch Pronto 9DC will only sow seeds when it passes over a patch of field that is cultivated but not currently sown, nor growing any kind of plant (including the plant that the Horsch is trying to sow). It will ignore "invalid" patches entirely. This ensures that the Horsch Pronto 9 DC does not waste seeds unnecessarily.
You may use a Hired Worker to operate the Horsch Pronto 9 DC. If you choose to allow the Hired Worker to purchase seeds, he will do so in addition to the hourly wage. This option can be turned off and will force the worker to use the seed already in the Horsch. Hired Workers will rarely miss any part of the field while working. Note that Hired Workers will not refuse to work an already-sown field. They may end up going over the entire field, trying to find patches of cultivated, unsowed land.